
Bane of Bala Ged - 001/274
Battle for Zendikar
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Battle for Zendikar
Battle for Zendikar
Prevent all combat damage that would be dealt this turn by creatures target opponent controls. Awaken 2—{4}{W} (If you cast this spell for {4}{W}, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)